﻿#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
using System.ComponentModel;
#endregion

namespace TunnelsOfDeath
{
    partial class Game1 : Game
    {
        protected void MainStateLevelPassed(GameTime _gt)
        {
            Globals.CurrentState = GameState.startup;
        }
    }

}
